for x in range(-100,100): for z in range(-100,100): mc.setBlock(x,3,z,2) print (z) for x in range(0,20): for y in range(4,10): for z in range(0,20): if(x==y): mc.setBlock(x,y,z,128) print (y) for x in range(20,30): for y in range(4,10): for z in range(0,20): if(x-20==y): mc.setBlock(x,y,z,128) print (y)

# Category Archives: Lectii

## Python For If

for x in range(78,86): for z in range(-17,-9): for y in range(4,24): a=mc.getBlock(x,y,z) if (a!=0): mc.setBlock(x,y,z,41) print (a) for x in range(-150,0,10): for y in range(0,100,10): for z in range(-150,0,10): mcdrawing.drawSphere(x,y,z,6,41); print (z)

## Python getBlock setBlock

import mcpi.minecraft as minecraft import mcpi.minecraftstuff as minecraftstuff import mcpi.block as block mc = minecraft.Minecraft.create() mcdrawing = minecraftstuff.MinecraftDrawing(mc) mc.setBlock(430,30,128,1) for y in range(0,30): a=mc.getBlock(430,y,128) print (a)

## Server Minecraft

Server

## Instructiunea FOR

import mcpi.minecraft as minecraft import mcpi.minecraftstuff as minecraftstuff mc = minecraft.Minecraft.create() mcdrawing = minecraftstuff.MinecraftDrawing(mc) for x in range(120, 200,10): print(x) mcdrawing.drawCylinder(x,4,-75,1,10,49,48)

## Modulul 2 Lectia 1

De aici puteti copia fisierul pack.mcmeta

## Lectia 5

Fisier necesar

## Lectia 4 Recapitulare

drawSphere(x,y,z,mărimea sferei,material) drawLine(x1,y1,z1,x2,y2,z2,material) drawSlicedHollow(x1,y1,z1,mărimea,material 1,material2) drawDome(x,y,z,mărimea sferei din care creăm cupola, cât tăiem din sferă,material1, material 2) drawChessDome(x,y,z,mărimea sferei din care creăm cupola, cât tăiem din sferă,material1, material 2) drawWall(x,y,z,direcția zidului, înălțimea, lungimea,material1,material2) drawChessWall(x,y,z,direcția zidului, înălțimea, lungimea,material1,material2) drawFloor(x1,y1,z1,x2,y2,z2,material1,material2) drawChessFloor(x1,y1,z1,x2,y2,z2,material1,material2) drawCone(x1,y1,z1,înălțimea, material1, material2) drawCylinder(x1,y1,z1,grosimea,înălțimea,material1,material2)

## Lectia 3

Fisier necesar